Generate inside rules
Game length, clue sequence, hint limits and host context constrain the generated experience.
A host photographs real objects, the system builds a coherent hunt, and players solve clues against the same physical space. The difficult part is not generating text; it is keeping story, rules, privacy and camera proof aligned.

The host can start with a prepared game or photograph objects for a custom hunt. Players join privately, follow clues and confirm the intended object through the camera flow.
The model is only one layer. The product still needs deterministic rules, bounded output, account ownership, testable game state and a fallback when confidence is low.
Game length, clue sequence, hint limits and host context constrain the generated experience.
The product uses native image capture and reference matching instead of trusting a generic confirmation tap.
Authentication, backend functions, legal routes, screenshots, archive validation and beta review move together.
The evidence proves a valid build, internal beta, external beta submission and release package. Final external review, App Privacy completion, real-device refresh and public distribution remain separate release gates.
Send the first user action, the evidence the system can trust and what must happen when the model is uncertain.